Sons of Medusa Sternguard Space Marine

March 23rd, 2014

Just a quick update today – I’ve been away on honeymoon, which is why I’ve not posted for a while. But now I’m back and back painting! Our local group of players have started playing Kill Team recently and this seemed like an ideal opportunity to paint some new models without making a big commitment. I was keen to give the Iron Hands chapter Tactics a go, but I feel the colour scheme isn’t that exciting. However, The Sons of Medusa look much cooler! With my 200 point budget I’m taking a 5-man squad of Sternguard with a 5-man Tactical Squad with a Heavy Bolter. The first of the Sternguard is below! It’s a bit of a departure from the spray-and-dip Imperial Fists and World Eaters I’ve been doing recently. I was keen to go back to doing some neater models – what do you think?

 

Sons of Medusa Sternguard Veteran with Bolter and Special Issue Ammunition

Sons of Medusa Sternguard Veteran with Bolter and Special Issue Ammunition

Share

Reaver Titan update and More Imperial Fists

February 16th, 2014

Not a huge amount to report this week, but people have been asking how the Reaver Titan is going and the answer is: well, slowly. It’s a big model! But individual pieces are coming along nicely. I’ve finished a few of the armour plates and the rear centre of the body, as seen below.

028_Finshed Armour plates

From top left, clockwise: Rear pelvis armour, centre rear torso unit, lower front carapace, left ankle left piston. This project is going to take a while!

 

In other news, the tournament season will be starting properly soon and I’d like to get my 40k Imperial Fists up to scratch. After many army planning conversations with Will Foxton, I have been convinced by him that Honour Guard make a good accompaniment for Chapter Masters, so I’m building and painting a squad right now. The first two are below. As you can see, they use a lot of Black Templar parts, but I don’t think that’s inappropriate!

 

Unpainted Imperial Fists Honour Guard

Honour Guard with Power Maul; Honour Guard with Power Axe and Boltgun.

 

Share

Pre-Heresy Imperial Fists Force

February 3rd, 2014
Pre-Heresy Imperial Fists Doubles Force
Will and I made it to the doubles tournament at Warhammer World and we had a great time! I’m a big fan of the doubles format as it increases the social side of the gaming, something I greatly enjoy. That and the standard bickering about battle plans and assigning blame when it all goes wrong! The ‘theme’ of our individual forces was that my Imperial Fists would be the ground elements of an army that was under fire, whilst Will’s glory-hogging space boys would come to the rescue / claim all the glory.
The list consisted of (although it’s one 1,500 point list, I’ve split it to show who took what):
Will’s force:
Chapter Master with Artificer Armour, Thunder Hammer, Shield Eternal
Ironclad Dreadnought with two Heavy Flamers
Tactical Squad (8 men) with Combi-Melta, Meltagun, Drop Pod
Stormraven Gunship with Twin Lascannons, Twin Multimeltas
My force:
Tactical Squad (8 men) with Combi-Plasma, Rhino
Tactical Squad (8 men) with Rhino
Devestator Squad (10 men) with 4x Missile Launchers with Flakk Missiles
Thunderfire Cannon
Aegis Line with Quad Gun
We did pretty well – we won three games and lost two. We beat:
  • A combined Eldar / Dark Eldar force led by the BARON and a Farseer (they thought they were pretty cunning with their 2+ re-rollable cover saves – they didn’t reckon on the Thunderfire Cannon!) both of whom were shelled to pieces.
  • A Space Marine force that included a Stormwing  formation (a Stormraven and two Storm Talons) and Inquisitor Coteaz hanging around with them. The Thunderfire and the Chapter Master plus his hammer dealt with Coteaz’ goons, whilst the massed AA fire ruined the Stormwing. The Marines in Rhinos rushed the objectives, winning the game. Hurrah!
  • An Imperial Guard force featuring three Vendettas and led by Inquisitor Coteaz (again – he gets around!). It also had a Land Raider Crusader filled with Death Cult Assassins, which was greatly worrying to us until the Chapter Master called in an orbital strike from his orbiting spaceship. One pile of scrap later, the Thunderfire cannon finished off the Assassins that survived the wreck, whilst a second inquisitor was airstriked by the Stormraven. Once we had also shot down the Vendettas, it was just a matter of cleaning up (which included killing a variety of space monkeys).
Unfortunately we lost to:
  • A combined Tau/Eldar force, featuring a Firebase formation (a shockingly good unit that requires you to take six Broadsides and a Riptide that, for no extra points, gets Preferred Enemy: Space Marines and Tank Hunters! Space Marines also get Hatred against them, but that requires your opponent to tell you about it… I certainly hated them). They also fielded the new Forgeworld Riptide variant. If the Chapter Master had made it into combat, we could probably have made it, but losing him to overwatch was a disaster we couldn’t recover from.
  • A Daemon/Chaos Space Marine army with two Heldrakes (boo!) and the Grimoire of True Names. Now, the Grimoire is designed to boost a Daemon unit’s invulnerable save by two points to make them a bit more survivable. I imagine the designers thinking it would be useful for units on objectives, say. I can’t imagine they thought applying it to the devastating Heldrake would be a good idea! Flying monsters with AP3 flamers and 3+ invulnerable saves. It’s pretty much all you need to know.
It was a great weekend though, and I recommend it to anyone! More pictures of my force arePre-Heresy Imperial Fists Thudd Gun_03
Pre-Heresy Imperial Fists Doubles Force_02 Pre-Heresy Imperial Fists Doubles Force_03 Pre-Heresy Imperial Fists Rhinos Towing_01 Pre-Heresy Imperial Fists Rhinos Towing_02 Pre-Heresy Imperial Fists Rhinos Towing_03 Pre-Heresy Imperial Fists Techmarine_01 Pre-Heresy Imperial Fists Techmarine_02 Pre-Heresy Imperial Fists Thudd Gun_01 Pre-Heresy Imperial Fists Thudd Gun_02 pictured below:

 

Share

Pre-Heresy Imperial Fists Rhino

December 20th, 2013

As per my previous blog post, I’m taking my pre-Heresy Imperial Fists to the Doubles tournament at Warhammer World in January. I’m making good progress on these chaps – here’s the latest, a Rhino for one of my Tactical squads to ride around in.

Pre-Heresy Rhino_06
This is another strip and rebuild special and you can see a photo of how it looked on receipt below.

Before the resoration

Before the resoration

 

It now has a lovely yellow paint job, complete with legion badges. Except for the giant aerial identification marking on the top hatch, they’re all transfers that have been painted over, highlighted and weathered. I find that they save a lot of time and once they’ve been painted over, you can’t really tell that they’re transfers. The giant fist marking on the top hatch was sketched out based on a 3:1 size increase over one of the tank transfers. It was then blocked in, highlighted and weathered. I’m quite pleased with the results and I think it goes nicely with the Predator I did previously!

Matching vehicles

Matching vehicles

Pre-Heresy Rhino_01

Pre-Heresy Rhino_02

Pre-Heresy Rhino_03

Pre-Heresy Rhino_04

Pre-Heresy Rhino_05

 

Imperial Fists Marines with their transport

Imperial Fists Marines with their transport

Share

Pre-Heresy Imperial Fists Missile Launchers

December 14th, 2013

Now that the World Eaters are in a playable state, I’ve decided to go back to the Pre-Heresy Imperial Fists that I’d started a while back. I’m planning on taking these to the Battle Brothers Doubles Tournament at Warhammer World with the Infamous Willard Foxton. Between us we’ll have 1500 points of Space Marines using the Imperial Fists Chapter rules from the current Codex: Space Marines. He’ll be taking 750 points of his Silver Guard (an Imperial Fists descended fleet based chapter that specialises in boardings), whilst I’ll be taking pre-Heresy Imperial Fists. My force will consist of (assuming I stick to the plan!):

 

Eight Tactical Marines with combi-weapon on sergeant in a Rhino APC

Eight Tactical Marines in a Rhino APC with a Dozer Blade

Ten Devestator Marines with Missile Launchers and Flakk Missiles

A Thudd Gun. Sorry, I mean Thunderfire Cannon.

An Aegis Line with a Quad Gun

 

Will is planning on taking a Tactical Squad, a Chapter master, a Dreadnought and a Stormraven that they can all fly around in together, like a giant, high value target for any enemy anti aircraft guns. I’m not convinced this is a good idea. I might shoot it down myself, just to make a point. But hey! It should all be a lot of fun.

 

Anyhow, here are the latest models – two of the missile launcher gunners for the Devestator squad. They use Forgeworld’s Mark III bodies with their older missile launcher set (the one that came with melta guns and flamers). That’s why you’ll note that some of the arms aren’t mark III armour. The chap on the right has had his legs cut and repositioned. Three out of the five Mark III models I got in the sets are running, which aren’t ideal for Devestators. So I’ve repositioned the bent leg to be stepping onto a higher piece of ground.

More to come later!

Pre-Heresy Missile Launchers_01

Pre-Heresy Missile Launchers_02

Pre-Heresy Missile Launchers_03

Share

Forgeworld Reaver Titan – Interiors

December 14th, 2013

Following the last blog post about the Reaver Titan, I’ve been a bit caught up with painting World Eaters and attending tournaments with them. So there’s only a short update to report this time.

 

Interior panels and weapon moderati

Interior panels and weapon moderati

I’ve now painted the Moderati and Weapon Servitors for the Titan – they’re pretty dark, but that’s deliberate as they need to contrast with the yellow armoured exterior. I went for steel and brass for the metalwork as befits an Adeptus Mechanicus construction. The control panels were painted in purple, again to contrast with the yellow. The servitors have been painted to give their flesh a very pallid, pale look (I imagine they don’t see much sunlight). It’s a bit of a shame that the two servitor models are identical – on the Warhound Titan, two different ones were sculpted for the left and right weapons, and on a kit this size, it wouldn’t have been too much more effort to go to to make them different. Only a minor gripe!

One Weapon Servitor, locked in place and ready to go

One Weapon Servitor, locked in place and ready to go

Share

World Eaters Chaos Lord on Juggernaut of Khorne

December 8th, 2013

There are times when even Kharn the Betrayer just won’t cut it on his own. When you need to call the big guns in. That’s when you call for a Lord Akrabash the Magnificent on Juggernaut with the Axe of Blind Fury! Obviously the World Eaters are getting increasingly less ‘pre-Heresy’ and a bit more just plain ‘Heresy’. This chap is pretty mighty though – he gets the cavalry rule, making him pretty fast and when charging he gets a grand total of 7+ D6 Attacks! He’s pretty awesome! He does, however, have a tendency to be distracted by squad leaders and minor characters. This leaves whole squads left alive when they should be dead and often the Lord is left as a Spawn or a Daemon Prince. Quite frankly, these are ‘gifts’ I could live without, but I guess that’s what you get for turning to the dark side.

Chaos Lord on Juggernaut with 'Sword' of Blind Fury - it's the full package

Chaos Lord on Juggernaut with ‘Sword’ of Blind Fury – it’s the full package

The model is based on a Khorne Skull Crusher, but I’ve added Terminator arms, a Chaos back pack and a Khorne Berserker head. I’ve modelled him blindfolded to represent the blindness caused by the sword. I imagine he’s either plucked out his own eyes in a fit of rage (although he still has his lips for now…), or he’s some kind of zen swordsman, who uses all his other senses instead of those distracting eyes. The sword itself is from a spare Ogre Kingdoms set – I have a few of these weapons lying around now!

I was aiming for a 'zen swordsman' look

I was aiming for a ‘zen swordsman’ look

It's big and it's covered in lightning

It’s big and it’s covered in lightning

Every Chaos Lord needs extra umlauts

Every Chaos Lord needs extra umlauts

Share

Forgeworld Reaver Titan Assembly – Legs

October 21st, 2013

I’ve made some progress in building the Forgeworld Reaver Titan (see here for the first part of this series of posts) and have now assembled the legs! I suspect these are probably the most difficult part of the build due to:

  • The number of components
  • The way they interact (several joints have to be assembled and glued simultaneously)
  • The impact they have on the pose of the model
  • The load bearing nature of the assembly

I started by assembling the components that could be put together in one way only, in particular the thighs. These were pinned carefully, as in the pictures below (again, acknowledgements to 30mm Madness for guidance on pinning). Great care was taken over the hip joints as a lot of the weight will be running through these joints, so they need to be as strong as possible. I used Araldite for this, with a liberal coating on all the pins.

Drilling out the thighs. Note the rudimentary dust extraction system.

Drilling out the thighs. Note the rudimentary dust extraction system.

All the thigh components drilled

All the thigh components drilled

The Thighs with their pins

The Thighs with their pins

The hip joints with their pins

The hip joints with their pins

The completed thighs

The completed thighs

the leg components laid out for assembly

the leg components laid out for assembly

I then worked out how I wanted the base. A friend showed me how to use his router and gave advice on cutting my desired base – a 15” diameter piece of MDF with rounded edge. The Warhammer 40,000 Battlescape will make the core of the base scenery. Using these and copious amounts of Blu-Tac allowed me to gauge exactly what pose I wanted – a dynamic, striding pose, with one foot crushing the Rhino APC. The leg assembly was then glued together (but not to the base!) using more Araldite. No pinning to these joints at this stage – that comes later! Obviously, all the armour was left off too, as this is going to be sprayed a different colour.

The posed legs, held in place with Blu-tac and elastic bands!

The posed legs, held in place with Blu-tac, elastic bands, with a little help from a Warhound Titan

 

Once this had all set overnight, the pelvis, knees and soles of the feet were all drilled for pinning, as per the pictures below. The soles of the feet were also bored with a ½” Forstner bit to allow magnets to be placed in them later. Each pin was then cut to length, coated in Araldite and inserted in each hole.

The pelvis drilled out

The pelvis drilled out

The pinned pelvis. Armour plates will be glued over, so it doesn't matter if it's a bit messy.

The pinned pelvis. Armour plates will be glued over this, so it doesn’t matter if it’s a bit messy.

The sole of the foot, including the space for magents

The sole of the foot, including the space for magents

The foot with pin and araldite filling

The foot with pin and araldite filling

The knee joint drilled and filled

The knee joint drilled and filled

With the legs placed in their final location, I was able to glue the toes in the right positions to suit the pose. No pinning for these as there’s not a huge amount of load going through there.

The legs assembled in place

The legs assembled in the desired pose…

...and the toes glued in place

…and the toes glued in place

I also glued and drilled the shoulders to the upper torso at this point, using the same technique of glue, dry, drill, pin. Care is needed when drilling from the inside of the torso into the shoulders not to ‘break out’ into the Titan’s ‘arm pits’. Like I did on one of them here. I’ll tidy and fill it later, but for now it’s not too obvious.

The shoulders attached to the upper torso

The shoulders attached to the upper torso

Don't do this!

Don’t do this!

The legs were then sprayed black – here they are crushing that Rhino!

 

The legs sprayed with Chaos Black

The legs sprayed with Chaos Black

Next up is painting the crew and interiors!

Share

Pre-Heresy World Eaters Painting Tutorial – Part 2

October 12th, 2013

Here is part two of my guide to painting pre Heresy World Eaters, Matt style. Part one is here, where I described the components and materials used, and how to get the basic shading and colours completed. You could just assemble the gun to the model and the model to the base at this point and there would be nothing wrong with that. But I wanted to add some detail to the models and generally make them look a bit nicer.

First up is highlighting the blue areas. I use Space Wolf Grey/Fenrisian Grey and simply paint it on all the upwards facing edges. Given that we’re going to glaze over this, the exact colour doesn’t matter too much – I’m sure white would be fine too.

Highlight on blue

Highlight on blue

Speaking of glazes, I find that the blue looks a bit chalky after the stage, so I use Guilliman Blue glaze to really bring out the blue and blend the stark highlights into the base colour. I paint it straight on, without thinning it down. You’ll see it looks a much stronger blue now!

Blue glaze over blue areas

Blue glaze over blue areas

Next up is highlighting the white areas of armour. I use Skull White as I haven’t; finished my old pot yet, but Ceramite White will do just as well. Like the blue areas, I highlight on all the raised edges that face upwards, but I also highlight any areas where the Quickshade has pooled or not be cleaned off. Highlighting the underneath of these makes them look like dents and knocks in the armour and adds texture and interest.

Highlight the armour with whit epaint

Highlight the armour with white paint

We’re getting there! Block out the black areas using your favourite black paint. Also paint any areas on the weapon and base that need it.

Block out any black areas

Block out any black areas

I then paint the eye lenses on the helmets. I use a four stage process. First I paint it with dark red. Then I add a line of dark yellow at the base. A red ink wash blends this together. Once the ink is dry, I add a small spot of white to the top left corner to give the impression of a reflection.

Paint red onto the eye lens

Paint red onto the eye lens

Apply a thin yellow line at the base of the eye lens

Apply a thin yellow line at the base of the eye lens

Red Wash on Eye

Red Wash on Eye

Apply a small white dot to the top left part of the eye lens

Apply a small white dot to the top left part of the eye lens

Boltgun metal / Leadbelcher is then painted on any areas to be metallic – both on the mode itself and on his weaponry. Once this is dry, a coat of Nuln Oil is painted over the top. Once you’ve let that dry, Ironbreaker is used to highlight the raised edges.

Paint Boltgun / Leadbelcher onto the metal areas

Paint Boltgun / Leadbelcher onto the metal areas

Apply a black ink wash to the metal areas

Apply a black ink wash to the metal areas

Highlight the metal areas with Chain mail / Iron Breaker

Highlight the metal areas with Chain mail / Iron Breaker

I normally paint the base at this point. Obviously you should paint this to match whatever gaming set up you have, but neutral, natural colours go well with the stark blue and white of the armour. I drybrush the textured area with a mid-brown such as Khemri and paint the edge of the base with the same colour. A lighter drybrush of a lighter colour like Dheneb Stone finishes it off.

Highlight the black areas using progressively lighter greys. I use Eshin Grey and Administratum Grey.

Base

The finished base. Note the white areas are the plasticard tabs that we’re going to glue his feet to

Now assemble all the components!

You can add some static grass now if you wish, and then varnish. I like Testor’s Dullcote.

Once again you could leave it there… But I want to know what squad and legion this chap is with!

For the Tactical badge, I start with a straight line, parallel to the base of the shoulder pad. I then paint a triangle at each end and thicken the centre line. Then make it solid! The trick here is not to be ultra neat about small areas (as you can ‘fix’ this by adding scratches and damage), but to make sure it’s symmetrical and parallel to any nearby armour lines.

Squad Badge_01 Squad Badge_02 Squad Badge_03 Squad Badge_04 Squad Badge_05

For the Legion badge, I start with a solid black circle. Add a thin white circle just inside the edge of the black one. Add teeth! Start with the larger outer ones, and work inwards, Try and keep it all symmetrical, but don’t work too much about being neat. Add a solid blue circle inside teeth, and splodge on some green continents. I then add some very small scratches to the armour, using a combination of white scratches and black scratches depending on what I’m painting over. Black scratches go on white areas and white scratches on darker areas. Again, the trick here is not to be ultra neat, but to make it all symmetrical.

Legion Badge_01 Legion Badge_02 Legion Badge_03 Legion Badge_04 Legion Badge_05 Legion Badge_06

Hurrah! We now have a finished World Eater.

The finished World Eaters Legionary!

The finished World Eaters Legionary!

The great thing about this process is it can be adapted for lots of different models. I’ve used it on my Ogryn Berserkers, where immediately before painting the Quickshade on, I painted all the flesh areas with Cadian Flesh. The Quickshade was then applied as normal and wiped off the top surfaces. Once varnished, the blue and white areas were painted as per the Power Armoured troops. On the skin, I applied a new coat of Cadian flesh to the raised areas (leaving the quickshade in the recesses), just to tidy it up. I then used Kislev flesh to highlight the edges of muscles and the facial features. Cadian and Kislev flesh are both a little thin, so you may need to use a couple of coats to get the best effect. I use these steps for any bare heads on the Space Marines as well.

Two Ogryn Berserkers painted using the same techniques here

Two Ogryn Berserkers painted using the same techniques here

I also use exactly the same techniques for vehicles, such as this World Eaters Predator.

World Eaters Predator using the same techniques

World Eaters Predator using the same techniques

With a little modification, this technique works well on other colours and models too – I used this technique for my pre-Heresy Imperial Fists too.

Share

An Unusual Present

October 8th, 2013

Last month my lovely girlfriend became my lovely wife – we got married! We had a great wedding and honeymoon. You might well be thinking, “That’s lovely Matt, but what has this to do with a toy soldier blog?” Well, at our wedding, an unusual wedding gift was presented, with the words, “This might be more for you than your wife…” I was intrigued, but I put it aside as the wedding reception was still going on and we had dances to dance and guests to talk to (and various flavours of alcoholic drinks that demanded consumption). The next morning, I opened the large box and found a Forgeworld Reaver Titan, complete with weaponry!  My friends are very generous, and know me well. The present was definitely more for me than my lovely wife, I think. But she seemed pleased with the Japanese maple, so everything’s fine!

It’s an intimidating kit, as you can see from the sheer quantity of components – there are so many, they don’t even fit in my light box properly.

An intimidating amount of resin

An intimidating amount of resin

 

First up was checking that everything was there and scrubbing the mould release agent off everything. Forgeworld resin components tend to supplied with a coating of grease on them which needs to be scrubbed off in order for the paint to adhere.

Must scrub all the resin one thousand times

Must scrub all the resin one thousand times

 

Everything was then cleaned up, removing any mould lines and sprue marks. And there’s a LOT of sprue.

An enormous pile of resin. Any ideas what I can do with it?

An enormous pile of resin. Any ideas what I can do with it?

 

Before cutting or gluing anything, I decided I needed to work out what I was going to do. Such a large and impressive model demands to be done justice, so planning is required to ensure it looks as awesome as it should. I wanted it to fit in with my loyalist Space Marines, the Imperial Fists, so a yellow scheme was called for. I’m going to use the same technique used on my pre-Heresy Imperial Fists, using yellow spray paint and Army Painter quick shade. This will applied to only the armour plates. All the mechanical parts (or ‘worky bits’ as I call them) will be sprayed black or metal. Spraying a lot of the components separately before assembly would therefore be easiest. In fact, the armour plates have already been sprayed white! I just need a new can of yellow, now.

The Titan armour all sprayed white - next up, yellow.

The Titan armour all sprayed white – next up, yellow.

 

I also wanted a cool pose and for it to be strong enough to withstand transportation and the occasional game. This meant pinning, and lots of it. Acknowledgements have to go to 30mm Madness, as I’m going to base much of the pinning strategy on his Reaver Titan, the building of which is extremely well written up). I also want a display base that will set off the model, being part of the action and emphasising its scale. GW’s Battlescape piece attached to a round wooden base is the plan, meaning I can pose the Titan so it’s crushing a tank beneath its mighty feet! To aid transportation, I also want to magnetise some of the joints. This will also allow me to mount alternate weapons in the future should I wish.

The Titan crew ready for spraying

The Titan crew ready for spraying. From left to right: left and right weapon moderati (who sit in the head), the two arm weapon servitors (a third is mounted under the carapace), Engine Room Tech Priest and Princeps (commander).

Anyway, despite the (large) distraction, I’ll still be working on the World Eaters (I have a league I really want to win!) and I still owe people another part to the painting tutorial! So keep an eye out!

Share