Bristol Vanguard versus HATE!

February 13th, 2016

My World Eaters had another outing recently; this time at an event in Bristol organised by Paul, a member of both Bristol Vanguard and HATE club (HATE – Hackney Area Tabletop Enthusiasts). This was the long awaited showdown of HATE vs Bristol Vanguard! Paul had organised a superb set of scenarios representing the forces of HATE assaulting a Vanguard held planet, Ichar IV. There were Battlefleet Gothic scenarios, planetary drops, massed Titan games, aerial assaults, mercenaries (in the guise of the Reading Spikey Club), a liberal smattering of Space Cash and War Bonds and lots of fun games! It was great to see all the HATE and Spikey boys and a lot of fun was had, but in the end, Bristol Vanguard was victorious! I managed to get a few photos below, mainly from the massive robot game played on the Saturday and a bank heist game on the Sunday, but also from some of the other games.


The planet drop begins with Battlefleet Gothic



World Eaters counter-attack Drop Podding Imperial Fists, painted by Willard Foxton and played by Toby



Imperial Fists Terminators

The Titan game was pre-planned and was an excuse to use those lovely Forgeworld toys we have but rarely use. Henry brought down his Warlord, which was beautifully painted, but the most notable features were the converted Arioch Power Claw and the heavy wooden crates it arrived sealed inside. Power tools were needed to open them up! I brought Occulus Sanguinuis, my Legio Fureans Reaver – this was the ideal push I needed to get it finished. Several Warhounds and Knights also made it, along with some infantry for grabbing obejctives. We did not expect these to last long given the titanic weaponry being unleashed. We Bristolians had already made our plans for fighting against the Warlord – our strategy was as follows: Use heavy weapons like autocannons and lascannons to strip the Void shields off the Warlord, then move in with the Destroyer class weapons mounted on the Reaver and Warhounds. If that failed, then charging the Knights in with their Destroyer Chainswords would do the trick. In the first game we played, this worked perfectly. The Warlord spread its immense firepower across the field, causing damage to most of our forces, but leaving everything intact. The combined force of three Knights, three Warhounds, a Reaver Titan and a Deredeo Dreadnought (turns out these are *amazing* at stripping void shields!) then concentrated their firepower on the mighty Warlord, causing enough damage to set off its volatile plasma reactor. The resultant explosion was colossal; a 24” radius of destruction effectively destroyed most of the forces of HATE left on the board. With that accomplished fairly speedily, we actually had time for a second game. Henry had clearly learnt from the first game and concentrated his fire much more effectively – my Reaver was toast on turn one. Boo! It ended one Titan game victory each and all agreed a great time was had.


Engine Sighted! Imperial Fists Devastators prepare for incoming bombardment.


The Warlord Titan Surveys the battlefield


Infantry are lost amongst the titanic footfalls of the God-engines


Imperial Fists Drill-Pod guns for Occulus Sanguinus, but is swatted aside


God-Engines exchange fire



Brother Leviathus, Imperial Fists Contemptor-Breacher bravely, but vainly charges the ankle of Occulus Sanguinus


Clearly outmatched, a World Eaters Librarian hides from the Warlord Titan and attendant Knight.

The other memorable game was the afore-mentioned bank heist. In order to raise some more space cash, a small force of Raven Guard commandoes were despatched to rob the First Bank of Vanguard. Fortunately, security was being provided by an unlikely source – the World Eaters! Despite a daring attempt at a ram raid, the game ended with the Raven Guard’s getaway vehicles burning and the would-be robbers dead in the icy wastes. Vanguard’s wage roll and war bond certificates were saved! This time tomorrow we’ll be on a beach planet earning twenty percent!


World Eaters’ security detail awaiting a run on the First Bank of Vanguard


World Eaters heavy units


World Eater rev their engines (and chain axes) to keep warm


The Raven Guard robbery begins with a funneled assault…



Jason Gaylard’s Mechanicum Army

January 10th, 2016

Morning! Here are some photos of Jason’s excellent Mechanicum army. As usual, they look great! These are just about to go up on eBay, so keep an eye out for them!

The army includes:

  • Two Tech Priests converted from white metal GW metal models.
  • Three Mymidon Destructors armed with Volkite Culverins. Two of the models are magnetised at the shoulder, allowing the weapons to be changed for one conversion beamer or one Rad Cleanser, both of which are supplied magnetised.
  • One squad of six Thallax, with two models armed with Photon Thrusters.
  • One squad of six Thallax, with two models armed with Multimeltas.
  • One Castellax Battle Automata with Mauler Bolt Cannon
  • One Castellax Battle Automata with Darkfire Cannon
  • One Thanatar Siege Automata with Hellex Plasma Mortar












World Eaters vs Raven Guard

December 23rd, 2015

Ross Pearson and I recently played a fantastic game of Heresy recently and fortunately I managed to get a few photos! I thought I’d share them with you. This game epitomised everything I love about the Heresy game; models, background and rules that complement each other, a close fought, enjoyable game, and great scenarios that feel true to the background. This felt just like I imagine those smaller, but no less important, skirmishes that must have been common during the Heresy. It was the culmination of a small campaign Toby had been running at Bristol Vanguard and the campaign players all met at BIG (Bristol Independent Gaming) for an evening of gaming. Toby had issued scenarios based on how our forces had performed during the campaign and my traitor World Eaters were now ready to strike deep within loyalist territory. Based on this, Ross and I were given the Scorched Earth Strategic Raid Mission from Book IV: Conquest. This involves the attacker attempting to deny a strategic resource to the defender by destroying it and everything around it. Neither of us had played this mission before and it turned out to be a lot of fun – but one thing to bear in mind is how it is balanced. One player using the same scenario complained that it was impossible for the defender to win as the attacker can simply destroy the resource early on. However, even if all the defender’s resources are destroyed, they can still win the game by eliminating the attacker totally – someone has to survive for the attacker to win. If the attacker concentrates all his energy on destroying the resources, he leaves his opponent relatively intact – and ready to punish him! We used the ‘Phosphex Reserves’ objective from the is mission, with the smoking pits and chemical industry scenery – clearly the World Eaters 121st Shock has been despatched to destroy Corax’s illegal Phosphex Fracking operation and the environmental catastrophe it represented. The game was incredibly close – the World Eaters started strongly by knocking out most of the refined phosphex stockpiles with krak grenades and melta bombs. This had two unfortunate side effects; it left many Raven Guard unharmed in order to extract a heavy toll on the World Eaters; and it released huge clouds of flesh melting phosphex gas into the local atmosphere, just as my poor World Eaters were crowded around the canisters. Many World Eaters suffered from the Raven Guard’s poor industrial safety record that day, as well as their swords. Environmentalists the galaxy over will mourn your passing, men. In the end though, despite horrible casualties, Corax’s illegal fracking operation had been destroyed and *just* enough World Eaters escaped, meaning victory went to Angron’s freedom fighters! Hurrah!


Raven Guard garrisoning the Phospex processing facility


“Right a bit!” – World Eaters mechanised units advance cautiously past the Phosphex pits


World Eaters Despoilers throw caution to the wind and rush the phosphex well-heads


World Eaters shock units attack the Raven Guard positions


The Raven Guard garrison falls back under the fury of the World Eater assault


The World Eaters advance, pushed on by their Chaplain and Apothecary to ignore the hideous Phospex related injuries


World Eaters Land Speeder Javelin gets a little too close to the Phosphex pits



Raven Guard reinforcements from orbit deploy to eliminate the World Eaters support vehicles


The Raven Guard garrison commander leads a counter attack past a disabled World Eaters Rhino


The World Eaters, with the fracking operation eliminated, concentrate on their own personal goal – as much bloodshed and devastation as possible


Jason Gaylard’s Imperial Knights

December 18th, 2015


Jason Gaylard has been busy lately; he’s painted these two lovely Knights for sale. One in House Raven colours, one is a Freeblade with an Imperial German inspired colour scheme. Check out the awesome freehand work! Unfortunately these Knights have now gone to good homes, but Jason is taking commissions. If you’re interested, let me know and I can put you in touch.IMperial Knight_05

Imperial Knight_01

IMperial Knight_02

IMperial Knight_03

IMperial Knight_04 Knight_01







Horus Heresy Throne of Skulls at Warhammer World

October 16th, 2015

Last weekend (2nd and throd October 2015) I went to the Heresy Throne of Skulls event at Warhammer World – it’s the first time I’ve been to Warhammer World since the big renovation recently and it was as much a chance to see what’s changed as playing awesome games of Heresy! They’ve slightly reduced the number of gaming tables in order to fit in two new stores – Black Library and Forgeworld. They’ve also moved the ‘traditional’ Games Workshop store in order to fit the new display exhibition in. The exhibition is superb. At £7.50 each, entrance tickets seem a little steep at first, but it’s well worth it in my opinion. There’s a great mix of old ‘Eavy Metal models, the current range (including all Forgeworld’s lovely painted models, which I’d never seen before) and some stunning dioramas. The Ultramarines battling the Daemonic incursion actually has to be viewed across multiple floors to see it all, it’s that big. Heresy fans will also appreciate seeing the Iron Hands being massacred by the Emperor’s Children, complete with the Primarchs duelling in the centre.

But, that was wasn’t the main reason for attending! Five games of Heresy against other Heresy enthusiasts was the plan, and it didn’t disappoint. I went up with Will and Ben; together we are the Centre for Crusading Excellence. I had my World Eaters, Ben his Ultramarines and Will loyalist Death Guard. It was great to see so many nice Heresy armies all together and with so much effort put in – the organisers said this was the first event they’d seen where there was not on unpainted model. This seems to be a mark of Heresy events – see The Imperial Truth’s Scorched Earth event as well. The format was interesting – following the standard Throne of Skulls format, the winner is the person with the most ‘best game’ votes, with Victory points being the tie breaker. Whilst this might not be the competitive tournament some are looking for, it does ensure that everyone comes in the right frame of mind. And it seems to work – it’s the only event I’ve attended at Warhammer World where I’ve not heard complaints about people’s opponents. My only concern is that they don’t use a ‘Swiss’ system for pairing evenly matched opponents. As the three of us are reasonably good players, it led to Ben and Will winning all five games and me winning four and drawing one. Good for the ego maybe, but not a huge challenge. Obviously, there were plenty with the opposite record that weekend. The Warhammer World organisers state that they’re trying to avoid ‘top table syndrome’, which leads to otherwise nice people becoming quite unpleasant as game start to matter more (or at least as much as a game of toy soldiers ever matters). Having run events in the past I can relate to this – it does lead to some unpleasant situations. However, I think there are ways of matching opponents without leading to the over competitiveness that causes ill feeling. My own preference would be to use a Swiss system after the first game, but randomise the tables so that no-one knows where the ‘top’ table is. But fair play to them for trying to do something, and everyone I spoke to had a good weekend, so they must have done something right.

Anyway, I had five great games against a wide variety of opponents (It was good to see so many different forces at the event), comprising Death Guard, Mechanicum, Imperial Fists, Ultramarines and Iron Warriors. I drew against the Ultramarines, but beat the remainder. Special mention has to go to Drake Seta of the Battle Bunnies. My World Eaters had previously featured on their site and it was great to actually play a game and get to chat. Drake’s Iron Warriors are a very cool army and unusually feature a stronghold, which replaces one of the realm of battle board sections – its 2’ x 2’! What ensued was an amazing game as the World Eaters stormed the Iron Warriors fortress (or ‘playset’ as I insisted on referring to it), supported by Dreadnoughts and jetbikes. It was very atmospheric – hopefully this comes out in the photos below.


An unstoppable combat monster. No, not Mortarion – Brother Contemptor Jalbrak tore him to shreds, using his chainfist to capture a particularly prized skull.


Sigismund of the Imperial Fists with his surviving Templars prepare to sell their lives dearly. His skull is now a hood ornament for my land speeder.


The World Eaters 121st Shock, supported by a Titan War Engine from Legio Fureans defend themselves from Mechanicum attack. Poor skull taking opportunities, but much destruction was wreaked


The 121st recon units advance ahead of the heavy guns.



Jetbikes advance.



Brother Deredeo Astrman Judd supports his unhinged brothers, despite his disapproval.



The World Eaters’ Heavy Support. No chain axes here, but they still get their share of blood letting via Volkite Culverins and their habit of literally exploding their target.



Preparing to assault Warsmith Drake Seta’s fortress



The Iron Warriors ready to repel attackers.



“World Eaters have entered the base! World Eaters have entered the base!” Not the message you wish to hear over the Tannoy on any day of the week.


The World Eaters, now accompanied by Amarok, Master of Skulls, storm the Iron Fortress.


Amarok, Master of Skulls, reaps a mighty tally of skulls. They shall all be counted.



The surviving Iron Warriors fall back to their war machine sunder the World Eaters’ onslaught.

We had a great weekend, and Will and I are scheming for next year’s Heresy doubles event – it’s probably going to involve a lot of very evil Space Marines…