You don’t see many Land Speeders in Horus Heresy (other than Forgeworld’s lovely Javelin model). I assume this is because there’s no Heresy specific kit – just the 40k one. Now there’s nothing wrong with the current 40k kit, but most Heresy players like to have models that look a bit different to their 40K counterparts. I’m the same, and was sure there must be a way to ‘Heresy-ise’ it. When I first got into 40K (back during the last days of Rogue Trader), I *loved* the Land Speeder model – it was the miniature I really wanted. It looks a bit dated now, but it has a lot of fond memories for me. Could I convert the existing plastic Land Speeder to look like the old Rogue Trader one? Yes, just about! The results are pictured below. Hope you like it!
My World Eaters had another outing recently; this time at an event in Bristol organised by Paul, a member of both Bristol Vanguard and HATE club (HATE – Hackney Area Tabletop Enthusiasts). This was the long awaited showdown of HATE vs Bristol Vanguard! Paul had organised a superb set of scenarios representing the forces of HATE assaulting a Vanguard held planet, Ichar IV. There were Battlefleet Gothic scenarios, planetary drops, massed Titan games, aerial assaults, mercenaries (in the guise of the Reading Spikey Club), a liberal smattering of Space Cash and War Bonds and lots of fun games! It was great to see all the HATE and Spikey boys and a lot of fun was had, but in the end, Bristol Vanguard was victorious! I managed to get a few photos below, mainly from the massive robot game played on the Saturday and a bank heist game on the Sunday, but also from some of the other games.
The Titan game was pre-planned and was an excuse to use those lovely Forgeworld toys we have but rarely use. Henry brought down his Warlord, which was beautifully painted, but the most notable features were the converted Arioch Power Claw and the heavy wooden crates it arrived sealed inside. Power tools were needed to open them up! I brought Occulus Sanguinuis, my Legio Fureans Reaver – this was the ideal push I needed to get it finished. Several Warhounds and Knights also made it, along with some infantry for grabbing obejctives. We did not expect these to last long given the titanic weaponry being unleashed. We Bristolians had already made our plans for fighting against the Warlord – our strategy was as follows: Use heavy weapons like autocannons and lascannons to strip the Void shields off the Warlord, then move in with the Destroyer class weapons mounted on the Reaver and Warhounds. If that failed, then charging the Knights in with their Destroyer Chainswords would do the trick. In the first game we played, this worked perfectly. The Warlord spread its immense firepower across the field, causing damage to most of our forces, but leaving everything intact. The combined force of three Knights, three Warhounds, a Reaver Titan and a Deredeo Dreadnought (turns out these are *amazing* at stripping void shields!) then concentrated their firepower on the mighty Warlord, causing enough damage to set off its volatile plasma reactor. The resultant explosion was colossal; a 24” radius of destruction effectively destroyed most of the forces of HATE left on the board. With that accomplished fairly speedily, we actually had time for a second game. Henry had clearly learnt from the first game and concentrated his fire much more effectively – my Reaver was toast on turn one. Boo! It ended one Titan game victory each and all agreed a great time was had.
The other memorable game was the afore-mentioned bank heist. In order to raise some more space cash, a small force of Raven Guard commandoes were despatched to rob the First Bank of Vanguard. Fortunately, security was being provided by an unlikely source – the World Eaters! Despite a daring attempt at a ram raid, the game ended with the Raven Guard’s getaway vehicles burning and the would-be robbers dead in the icy wastes. Vanguard’s wage roll and war bond certificates were saved! This time tomorrow we’ll be on a beach planet earning twenty percent!
Morning! Here are some photos of Jason’s excellent Mechanicum army. As usual, they look great! These are just about to go up on eBay, so keep an eye out for them!
The army includes:
- Two Tech Priests converted from white metal GW metal models.
- Three Mymidon Destructors armed with Volkite Culverins. Two of the models are magnetised at the shoulder, allowing the weapons to be changed for one conversion beamer or one Rad Cleanser, both of which are supplied magnetised.
- One squad of six Thallax, with two models armed with Photon Thrusters.
- One squad of six Thallax, with two models armed with Multimeltas.
- One Castellax Battle Automata with Mauler Bolt Cannon
- One Castellax Battle Automata with Darkfire Cannon
- One Thanatar Siege Automata with Hellex Plasma Mortar
Ross Pearson and I recently played a fantastic game of Heresy recently and fortunately I managed to get a few photos! I thought I’d share them with you. This game epitomised everything I love about the Heresy game; models, background and rules that complement each other, a close fought, enjoyable game, and great scenarios that feel true to the background. This felt just like I imagine those smaller, but no less important, skirmishes that must have been common during the Heresy. It was the culmination of a small campaign Toby had been running at Bristol Vanguard and the campaign players all met at BIG (Bristol Independent Gaming) for an evening of gaming. Toby had issued scenarios based on how our forces had performed during the campaign and my traitor World Eaters were now ready to strike deep within loyalist territory. Based on this, Ross and I were given the Scorched Earth Strategic Raid Mission from Book IV: Conquest. This involves the attacker attempting to deny a strategic resource to the defender by destroying it and everything around it. Neither of us had played this mission before and it turned out to be a lot of fun – but one thing to bear in mind is how it is balanced. One player using the same scenario complained that it was impossible for the defender to win as the attacker can simply destroy the resource early on. However, even if all the defender’s resources are destroyed, they can still win the game by eliminating the attacker totally – someone has to survive for the attacker to win. If the attacker concentrates all his energy on destroying the resources, he leaves his opponent relatively intact – and ready to punish him! We used the ‘Phosphex Reserves’ objective from the is mission, with the smoking pits and chemical industry scenery – clearly the World Eaters 121st Shock has been despatched to destroy Corax’s illegal Phosphex Fracking operation and the environmental catastrophe it represented. The game was incredibly close – the World Eaters started strongly by knocking out most of the refined phosphex stockpiles with krak grenades and melta bombs. This had two unfortunate side effects; it left many Raven Guard unharmed in order to extract a heavy toll on the World Eaters; and it released huge clouds of flesh melting phosphex gas into the local atmosphere, just as my poor World Eaters were crowded around the canisters. Many World Eaters suffered from the Raven Guard’s poor industrial safety record that day, as well as their swords. Environmentalists the galaxy over will mourn your passing, men. In the end though, despite horrible casualties, Corax’s illegal fracking operation had been destroyed and *just* enough World Eaters escaped, meaning victory went to Angron’s freedom fighters! Hurrah!
Jason Gaylard has been busy lately; he’s painted these two lovely Knights for sale. One in House Raven colours, one is a Freeblade with an Imperial German inspired colour scheme. Check out the awesome freehand work! Unfortunately these Knights have now gone to good homes, but Jason is taking commissions. If you’re interested, let me know and I can put you in touch.